Willem Thiart
Willem is a developer who's been happily using Python for 20 years. I love writing code in all types of languages but I just keep on coming back to Python for some reason.
Session
Live service games present unique challenges: real-time multiplayer interactions, constant content updates, complex game state management, and the need for high uptime when players depend on your servers. This talk explores how Python's ecosystem can be leveraged to build robust, scalable game backends that handle these demands.
Through real examples from developing "Demon's Hand," a live multiplayer card game, we'll examine practical solutions for common game development challenges: implementing async-first architectures for handling concurrent player actions, designing flexible data models that evolve with game content, managing real-time state synchronization, and building systems that gracefully handle the unpredictable nature of player behaviour.
You'll learn how modern Python tools like HTTPX, asyncio, pyinstrument, and AWS services combine to create responsive game experiences, and discover why Python's rapid development cycle makes it ideal for the iterative nature of game development.