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UID:pretalx-kiwi-pycon-xiv-2025-ZHALVB@talks.kiwipycon.nz
DTSTART;TZID=NZST:20251122T103000
DTEND;TZID=NZST:20251122T110000
DESCRIPTION:Live service games present unique challenges: real-time multipl
 ayer interactions\, constant content updates\, complex game state manageme
 nt\, and the need for high uptime when players depend on your servers. Thi
 s talk explores how Python's ecosystem can be leveraged to build robust\, 
 scalable game backends that handle these demands.\n\nThrough real examples
  from developing "Demon's Hand\," a live multiplayer card game\, we'll exa
 mine practical solutions for common game development challenges: implement
 ing async-first architectures for handling concurrent player actions\, des
 igning flexible data models that evolve with game content\, managing real-
 time state synchronization\, and building systems that gracefully handle t
 he unpredictable nature of player behaviour.\n\nYou'll learn how modern Py
 thon tools like HTTPX\, asyncio\, pyinstrument\, and AWS services combine 
 to create responsive game experiences\, and discover why Python's rapid de
 velopment cycle makes it ideal for the iterative nature of game developmen
 t.
DTSTAMP:20260722T171924Z
LOCATION:Plenary Space
SUMMARY:Building Resilient Live Service Games with Python: Lessons from the
  Trenches - Willem Thiart
URL:https://talks.kiwipycon.nz/kiwi-pycon-xiv-2025/talk/ZHALVB/
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